Entity texture features. Supported mobs at the moment:. Entity texture features

 
 Supported mobs at the moment:Entity texture features 3

Made for Faithful 32x Resource Pack. 1 [ETF] Entity Texture Features 4. 2 13. 6. I've already tried Entity Texture Features and Custom Entity Models (CEM) but I haven't gotten any luck. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. getBlockStateAtPos(). This mod should be compatible with any mod added entities. 3. Supports 1. fabric. 1 [ETF] Entity Texture Features 4. ETF Changelog: [V3. ABLPHA • Additional comment actions. - further optimizations to additional mob textures * (like sheep_fur. Custom, Emissive and Varied mobs like. 20. 4 on Modrinth. Custom, Emissive and Varied mobs like Optifine and so much more. 4. Settings & configuration. json; A few of these options can also be changed via the Puzzle mod; Mod support. NOT AN OFFICIAL MINECRAFT PRODUCT. as well as fixing a notorious `Tinkers construct` crash on forge. Supports 1. ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. This mod should be compatible with any mod added entities. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. json; A few of these options can also be changed via the Puzzle mod; Mod support. 1] Several fixes, primarily for the random property system rewrite in 4. 2. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. Entity Model Features* An Iris-supported shaderpack and enable any LabPBR format emissive/sub-surface-scattering optionsSettings & configuration. throwables. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. re-added option to render the vanilla model underneath the custom one, or offset from it (they will. 897. Download [ETF] Entity Texture Features 4. 6. Puzzle was created to solve the latter by providing a united config for OptiFine replacement mods, built-in support for the most relevant alternatives and a API for other mods to take advantage of. Release. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. ETF can do this step for you automatically as of V2. This also allows other mods to add new random properties for easy use in ETF & EMF. Published on Sep 22, 2023. blueaxolotl_mc • 4 months ago. Features: Custom & Random entity textures just like Optifine & compatible with Optifine Resourcepacks. 18. 2 on Modrinth. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. This mod should be compatible with any mod added entities. 5. json; A few of these options can also be changed via the Puzzle mod; Mod support. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. json; A few of these options can also be changed via the Puzzle mod; Mod support. json; A few of these options can also be changed via the Puzzle mod; Mod support. [ETF] Entity Texture Features Mod. 2] added the NBT OptiFine texture property, which can read any NBT value of an entity that is available to the client; added wolf collar support; API updated for other mods to utilise ETFs random texture . A sheep using sheep2. made ETF a required dependency (Consider EMF now as an ETF addon, allowing you to still use other model mods without losing ETF) EMF now has a basic config screen on both Fabric and Forge. +Player skin features!)added function to ease access to skin features (a setting in the config/modmenu settings can be enabled to apply a skin feature guide image to a copy of your skin) supported emissive and enchanted capes to match skin when set in skin feature choices. added support for end crystal random and emissive textures. +Player skin features!)[V4. If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously Optimized. Project ID. 4. 20–1. Radplay • 3 mo. 3k download s. 20. 0. 3553 downloads. We would like to show you a description here but the site won’t allow us. 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties that can vary the way the entity itself is rendered, such as brightness level, ambient particles and translucent rendering. fixed texture names ending with numbers not correctly using a ". Changelog [4. Random property code now only stores the entities initial conditions if they have been tested by that random property already, reducing memory usage. 6. 6. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. added support for end crystal random and emissive textures. 1,538 follower s. If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously Optimized. 1 Fabric & Quilt. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 1 on Modrinth. Changelog. 3k download s. 1 [ETF] Entity Texture Features 4. "Settings & configuration. 5 on Modrinth. [EMF] Entity Model Features [Fabric & Forge] - Minecraft Mods - CurseForge Home Minecraft Mods [EMF] Entity Model Features [Fabric & Forge] [EMF] Entity Model Features [Fabric & Forge] By traben_0 Mods 3,805,034 About Project Created Mar 31, 2023 Updated Nov 4, 2023 Project ID License Game Versions View all 1. This allows most Optifine Resourcepacks to be used on Fabric, as long as they change Textures only , for Custom models (Like Fresh Animations) you will also need the Custom. Published on Nov 4, 2023. Created 2 years. This mod should be compatible with any mod added entities. 1. ETF 4. 2 also includes many bug fixes and suggestions that have popped up since I left on holidays. 4I1XuqiY. 6. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine) Recommended mods. InjectionError: Critical injection failure: Argument modifier method. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. This mod should be compatible with any mod added entities. 1 1. This project is licensed with LGPL v3. Download Report . Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. 1=john smith) will check the names {"john", "smith" & " john smith"}) Added: Optifine parity: Size & Color texture properties. This mod should be compatible with any mod added entities. names property will also match against the whole line ( (names. 1,497 follower s. Settings & configuration. property percentage mode values not being rounded as integers (an entity with health percentage 3. +Player skin features!)Next, installing Entity Textures Features (ETF) will “fix some visual errors and extend the capabilities of the CEM mod. made ETF a required dependency (Consider EMF now as an ETF addon, allowing you to still use other model mods without losing ETF) EMF now has a basic config screen on both Fabric and Forge. 1. - added new ETF skin feature to allow/prevent transparency for your skin specifically, plus general improvements to skin transparency handling. spongepowered. Custom, Emissive and Varied mobs like Optifine and so much more. 20–1. png , with # being any number that should start from 2 . g "mob4. Entity Model Features* An Iris-supported shaderpack and enable any LabPBR format emissive/sub-surface-scattering optionsadded support for emissive and enchanted skin features on player head blocks (will only work for a player online that you have seen at least once that session, I may expand this in future) resolved injection warning on mod load. 149 downloads. optimized texture sizes in jar thanks to @robotkoer. Published on Feb 2, 2022. 6. 8. Add a Comment. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Animated armor textures. 1] - player skin format changes (backwards compatible, mod page will be updated soon) - new player skin feature lowerJacket / lowerDress - documentation to come soon - fixed several crashing issues with player skin features - fixed display issues present in first player hand with skin features like OptiFine for variants * (e. [V4. [EMF] Entity Model Features [Fabric & Forge] By traben_0 Mods 3,965,619 About Project Created Mar 31, 2023 Updated Nov 4, 2023 Project ID License View all. 571. +Player skin features!)In the modern Minecraft era, with Fabric's community effort, modders have begun to create alternatives for most of OptiFine's features to allow players to maintain better performance, better mod compatibility, and better support. Project ID. This mod should be compatible with any mod added entities. fixed api methods not being static; fixed texture names ending with numbers not correctly using a ". Animated block entity textures. Supports 1. 1] Several fixes, primarily for the random property system rewrite in 4. . 1. Settings & configuration. 0, simply open the mod menu settings and enable "Apply skin feature template to a copy of your. 2 Forge. 10 on Modrinth. - added an option 'enabled by default' to set ETF to not tamper with any. png" now variates with "mob4. Download [ETF] Entity Texture Features 4. 2. Changelog. Emissive/Glowing entity textures just like Optifine & compatible with Optifine Resourcepacks. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. 4) is a new Fabric/Forge mod that is an Optifine Custom Entity Models (CEM) compatible alternative for Fabric and Forge, for those who no longer use OptiFine due to alternatives such as Sodium, Iris, and ETF (Entity Texture Features). 607 108. 1] Several fixes, primarily for the random property system rewrite in 4. json; A few of these options can also be changed via the Puzzle mod; Mod support. Created 2 years ago. Entity Textures Features allows you to change Textures from Entities with specific Properties via Optifine Format, also has more properties that doesn't exist in. Changelog. isOf(Blocks. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. json; A few of these options can also be changed via the Puzzle mod; Mod support. altered the livingEntityMixin structure to accommodate plans for EMF. Custom, Emissive and Varied mobs like Optifine and so much more. This will likely be the case on some Mods if you use Curse Maven Method. This will likely be the case on some Mods if you use Curse Maven Method. Settings & configuration. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. - improved compat with modded custom boat type textures. Alternate potion visuals for mobs. Settings & configuration. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. png will try and use the equivalent wool2. Download Report . Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 3 on Modrinth. 19–1. Client Decoration Utility. json; A few of these options can also be changed via the Puzzle mod Mod support Emissive textures allow parts of a mob / entity's texture to glow as in the image above ; An emissive texture is a copy of the regular mob texture including only the parts you want glow ; To render correctly, the emissive texture should be the exact same size as the original mob's texture, otherwise you may get Z-Fighting with shaders. 1. Published on Apr 23, 2023. fixed api methods not being static. Added: - Optifine parity: Size & Color texture properties. Changelog [4. 6. 4. BisectHostingMODRINTH. Entity Texture Features, (At least 4. properties file loading *(will be used in EMF)*ETF Changelog: [V3. Supports 1. png resetting after a short time if the base texture had . 4. I have tried using the default arrow texture instead to rule out a problem with the texture itself, but there was no change. If for any reason cem doesn't work then, Soul_louS will probably continue to release their fork and modified version of FresAnimations. - By IrisShaders. This mod should be compatible with any mod added entities. Supports 1. Progress: 100% complete:. This mod should be compatible with any mod added entities. 9 on Modrinth. png" now variates with "mob4. Published on May 10, 2023. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. added an option to enable extra warden textures like the heart to apply to the entire model. Supports 1. added support for end crystal random and emissive textures. 0]-[1. mixin. png") Animatica textures are now detected and prevent. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. parrots showing custom & emissive textures on shoulders. +Player skin features!)Versions Entity Texture Features 4. Last updated Nov 4, 2023. add. - added support for emissive textures on mob head blocks. 20 + 5 R ETF is a Fabric and Forge mod that adds new features to entity textures, such as custom, random, emissive and blinking textures for mobs, skins and more. Published on May 10, 2023. json; A few of these options can also be changed via the Puzzle mod; Mod support. - choice between brighter or optifine-like (default) emissive rendering modes (bright usually provides bigger bloom with. 6. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. This allows most Optifine Resourcepacks to be used on Fabric, as long as they change Textures only , for Custom models (Like Fresh Animations) you will also need the Custom. +Player skin features!) [ETF] Entity Texture Features Mod. json; A few of these options can also be changed via the Puzzle mod; Mod support. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Settings & configuration. Updated 10 days ago. Featured versions See all . If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously Optimized. " like OptiFine for variants (e. 1 Forge & Neoforge. g big_chungus_0. 861. 1. 20. 4. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Settings & configuration. Download [ETF] Entity Texture Features 2. json; A few of these options can also be changed via the Puzzle mod; Mod support. png" now variates with "mob4. Settings & configuration. github/README-assets":{"items":[{"name":"example-images","path":". 2. 1. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 12591 downloads. Settings & configuration. This mod should be compatible with any mod added entities. Project ID. Entity Culling - Using async path-tracing to hide Block-/Entities that are not visible; Entity Model Features [CEM] - EMF is an, OptiFine format, Custom Entity Model replacement mod available for Fabric and Forge. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. re-added option to render the vanilla model underneath the custom one, or offset from it (they will. 1 Forge & Neoforge. 3. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Describe the issue. Report Follow . Auto-featured . Created 2 years ago. textures ending with numbers now use the separator ". 19 (Mod menu, iris, etc); elytra size fix now set disabled by default [V3. 20. 19. 2 and IIRC it doesn't support changing the player model, which EMF does) to add stuff like animations, modified. 2. png" now variates with "mob4. Published on May 10, 2023. 2 Forge & Neoforge. Supports 1. ArrayIndexOutOfBoundsException: Index -1 out of b. fixed texture names ending with numbers not correctly using a ". Report Follow . 20. Settings & configuration. Caused by: org. Published on Sep 19, 2023. This mod should be compatible with any mod added entities. Download Report . Versions [ETF] Entity Texture Features 4. This mod should be compatible with any mod added entities. Mod Support. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. class for rendering and utilise it correctlyThe developer of the Entity Texture Features mod is working on another mod called Entity Model Features. 20-4. Chime. Supports 1. Published on Dec 31, 2022. This allows most Optifine Resourcepacks to be used on Fabric, as long as they change Textures only , for Custom models (Like Fresh Animations) you will also need. 5 brightens the previous image, < 0. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 19 Fabric. 0. 5 darkens. properties file loading (will be used in EMF); added an option to enable transparent skins for all players, even ones not using ETF skin features. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. like OptiFine for variants * (e. 6. ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. - improved compat with modded custom boat type textures. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. 0 will no longer be supported moving forwards, due to very annoying workarounds required); support added for the wardens. json; A few of these options can also be changed via the Puzzle mod; Mod support. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. 6. Download and browse 100 [EMF] Entity Model Features versions. Download [EMF] Entity Model Features 0. 2] added the NBT OptiFine texture property, which can read any NBT value of an entity that is available to the client; added wolf collar support; API updated for other mods to utilise ETFs random texture . Emissive/Glowing entity textures just like Optifine & compatible with Optifine Resourcepacks. 20. added function to ease access to skin features (a setting in the config/modmenu settings can be enabled to apply a skin feature guide image to a copy of your skin) supported emissive and enchanted capes to match skin when set in skin feature choices. 19. Entity Texture Features:这个mod实现的是同种生物可以获得不同的皮肤,生物的眨眼动效也得以实现,生物可以使用发光材质了,并且还可以像OF那样对使用了不同名的同种物品使用不同材质。 Tigersenpai 3 months ago • posted last year. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 4. [ETF] Entity Texture Features Mod. This mod should be compatible with any mod added entities. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. 0. added an option to enable extra warden textures like the heart to apply to the entire model. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. 6. Supported mobs at the moment:. Published on Nov 4, 2023. Entity Model Features (EMF) is a Fabric, Quilt & Forge mod that adds support for OptiFine's Custom Entity Models (CEM). 3] added support for creeper energy swirl texture variation and emissives, why emissive texture support you. A Minecraft mod for the Fabric mod loader intended to load the MCPatcher/OptiFine animated texture format. "speed" texture property to vary textures by their top speed *(useful for horses, and all mobs)* 2. his mod allows you to use OptiFine CEM Resource Packs without. Published on Mar 24, 2023. Client Decoration Utility. Created 2 years ago. Changelog [4. Supports 1. NOT APPROVED BY OR ASSOCIATED WITH MOJANG. improved resource reloading mixin. 1=john smith) will check the names {"john", "smith" & " john smith"}) drowned outer layers support random and emissive textures using the. Download Report . 6. Individual part textures are not supported (you can only specify texture and texture size in the . 0 on Modrinth. This mod should be compatible with any mod added entities. 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties that can vary the way the entity itself is rendered, such as brightness. 16+) - Animate almost any texture with more options. "CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more.